2D Game Design & Development Curriculum — 10 Units, 90 Days

A 90-day teacher curriculum for a semester of 2D game design: 10 units, 56 lessons, five low-stakes checkpoints, a capstone and Arcade Day. Every day has objectives, a timed 50-minute run of show, materials, success criteria and an exit ticket, with 45-, 55- and 90-minute pacing rows.

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