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Learning Objectives

After completing this unit students will be able to:

  • Understand the impacts and effects of computing
  • Identify obstacles that contribute to the digital divide among different groups (socioeconomic, gender, race, disability, etc.)
  • Identify issues with intellectual property and ethics in computing and ways to protect IP (copyright, trademark, registered, creative commons, open source, etc.)
  • Describe economical, cultural, and societal impacts of computing practices
  • Identify when computing practices are illegal or unethical and the differences between the two
  • Understands ways to protect children on the internet (COPPA) 

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Suggested Reading

Important Vocab

  • Copyright – a form of intellectual property, which protects original forms of expression
  • Digital Divide – the gap between those who have access to technology and those who do not
  • Ethical computing – demands that users and developers hold themselves to a higher standard. Refers to the principles, values, standards, and practices that guide individuals and groups in doing what is right
  • EULA – end-user license agreement
  • Patents – allow inventors to exclude others from using their inventions without permission, can last up to twenty years
  • Privacy – deals with your personal information, how it is stored, and how it is shared
  • Security – refers to the steps companies take to protect your data
  • Trademarks – protect brand names and logos in order to distinguish one company’s product from other products on the market
  • VPN – virtual private network

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